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Music In Video Games
Part 1 of Paper ....essed
greatly within the life of the industry from 1972 to the present. These
progressions can be seen as improvements in quality which includes an increase
in the number of output channels, an increase in song length, a great
improvement in the quality of timbres, and also a general shift from non-
programmatic music.... Part 2 of Paper ....e sound CPU is a component in a video game system which controls
every single sound which a system produces. This, then, obviously includes
music. Specifically, the CPU controls what sounds are to be played at what time,
their volume and dynamics, and each sound's length and rhythm. In a sense, the
sound CPU acts as a conductor who has absolute control over every single
instrument in his orchestra. The increase of the number of bits serves to
improve music quality by increasing the number o.... |
Number of words: 1356 - Approximate pages: 5 |
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