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Video Games: The High Tech Threat To Our Younger Generation
Part 1 of Paper ....s have become with our young people. It is becoming
a force in the lives of millions of kids all across America. Parents and
teachers become more concerned and worried when they see their kids devoted to
videogames. They are highly concentrated because vidiogames greatly influence
the mental and learning processes o.... Part 2 of Paper ....ut that two Japan based conglomerate have put about 64
million videogame machines in US households in total. In addition to that they
also produced and licenced for all their softwares for their machines (110).
Palmery estimates to produce and market a ful featured videogame it would costs
up to $10 million (102). Because of the cost producers attempt to make a return
on their investments and earn as much profits as they can. To achieve their
goals, they feature more blood, gore and human di.... |
Number of words: 2673 - Approximate pages: 10 |
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